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Sabtu, 27 September 2014

For rich jetsetters, Singapore packs a punch

For rich jetsetters, Singapore packs a punch The Malaysia Airlines's twin tragedies and the unrest in Thailand may have taken the wind out of the sails of Singapore's tourism sector, but one segment in particular is bucking the downtrend: luxury travel.
A stay at the city-state's iconic Raffles Hotel, a swim in the infinity pool on the top of Marina Bay Sands and high-end gourmet experiences are what keep the rich coming. Industry players tell CNBC that the Singapore state remains a highly sought-after vacation spot among the rich from the U.S., Hong Kong, Taiwan and most recently, Russia.
"[Luxury travel in Singapore] is really picking up. Singapore's become fashionable and acquired a cool in a way that was unthinkable just a few years ago,"Hajar Ali, founder of luxury travel operator Urbane Nomads, told CNBC via email.
Read More 3-D museums: Next big thing for Asia tourism?
"A country that was once described as 'Disneyland with a death penalty' now lists [as] one of the coolest cities in the world, according to British Vogue," she added.
A city of 5.3 million, Singapore is one of Asia's most developed and affluent countries. Synonymous with its reputation for a high quality of life, low crime rates, superior infrastructure and cleanliness, Singapore has also been regularly named as one of the world's most expensive cities. Transport costs in the city-state, for example, are almost three times higher than in New York, according to The Economist Intelligence Unit's (EIU) Worldwide Cost of Living survey released earlier this year.
Government figures show international visitor arrivals to Singapore for the first half of the year fell 2.8 percent on-year to 7.5 million. This is due mainly to a decline in Chinese visitor arrivals, the Singapore Tourism Board said.
Tourists from China have become wary of traveling to the region because of political unrest in Thailand, the disappearance of a Malaysia Airlines flight in March and a new Chinese law that restricts cheap tour packages.
Read More Singapore may suffer from its neighbors' currency perils
But for wealthy holidaymakers, these concerns appear to be of little deterrent to visiting Singapore, which they see as a safe and orderly holiday destination. In addition, travelers who are on their first visit to Asia also prefer Singapore as it provides "less of a culture shock", noted Tim Russell, Marketing Director of New York-based luxury travel designer Remote Lands.
With gourmet experiences being one of the main requirements among wealthy jetsetters, Singapore's wide variety of delicacies is a huge draw.
"Singapore offers an interesting genre of local food and variety, including high-end places like Restaurant Andre. I've had clients coming for the weekend just to dine at Andre," said Urbane Nomads' Hajar.
Ranked in the sixth position in CNN's "Asia's 50 Best Restaurants" last year, Restaurant Andre - a 30-seater eatery located in the historic Bukit Pasoh district - has been prized for its intricate French nouvelle cuisine and intimate dining experience.
Read More Singapore sale no longer a top draw for tourists
"I want people to feel like it's coming to Andre's house. So we don't have a fixed menu and we let our farmers and fishermen pick what's the best [produce] for the day. I'm always here and my wife is greeting the guests, so it's a very intimate relationship with our guests and very different compared to the conventional restaurant," Taiwanese-born Chef Andre Chiang told CNBC's " First Class ."
Singapore's local cuisine is also a hit. While wealthy holidaymakers may be concerned about eating street food in Thailand and Vietnam, they have no qualms about trying local food in the city's clean hawker centers, Remote Lands' Russell said.
While the itinerary usually includes visits to Singapore's landmark tourist attractions like the Night Safari and Universal Studios, a crash course on the city's colonial past and rich cultural diversity is always welcomed.
Read More Singapore tourism steps up guard against haze
"Our clients want to experience and learn more about the destination they are in. Singapore's colonial history is always a big draw so history walks at the Botanic Gardens, Asian Civilization Museum and Little India are popular," Russell said.
The main draw, however, is still Raffles Hotel - the five-star colonial-styled accommodation which first opened its doors in 1887. "Older American travelers still want to stay in this historic colonial property. It's one of the icons in Singapore and remains the biggest highlight for our clients who want to know about Singapore's past," he added.

Sabtu, 20 September 2014

Dodge and burn tutorial with soft light layer in photoshop


dodge-and-burn-tutorial-with-sof1

Dodge and burn tutorial with soft light layer in photoshop

Dodge and burn tutorial with soft light layer in photoshop.
While you can use the dodge and burn tools, using a soft light layer gives you more control and is a less ‘destructive’ approach.
Open the image you wish to darken / lighten locally and make a new layer by clicking the new layer icon, or going to the menu ‘ Layer –> new –> layer ‘
photoshop tutorial dodge and burn
With the new layer selected, go to the menu EDIT –> fill, and choose ’50 percent gray’
photoshop dodge and burn tutorial
photoshop tutorial dodge and burn

With your new layer all gray, change the blending mode from normal to ‘soft light’
photoshop-tutorial-dodge-burn-soft-light-4
Now select your brush, make the edges a bit soft and watch the opacity, and make sure your front and back colors are set to white and black or vice-versa
photoshop tutorial dodge and burn
With the WHITE color selected as front color, you will lighten the pixels.
With the BLACK color selected, you will darken the pixels.
Play around creating contrasts and points of interest. :)

Integrating 3d Elements Into Your Designs

This is the final image that we’ll be creating:

Intro:

This tutorial isn’t overly complex, but should show you some interesting ways to fit 3d elements into your Photoshop designs. This tutorial will cover the steps involved in creating a fun wallpaper.

Step 1

Open up a new document (1024X768) and fill your canvas with a cream color (D4CAAC).

Step 2

Now paste a paper texture (I used a texture from our ‘Free Paper Texture Set‘) onto a new layer. Set the layer’s blend mode to ‘hard light’ and reduce it’s opacity to 20%.

Step 3

Now paste in a photo of a bunny (http://www.sxc.hu/photo/786449) into the bottom center of your canvas. Cut it out from it’s background using the lasso tool.

Step 4

Now create a new layer beneath your bunny layer and use your circular marquee tool to create an oval beneath your bunny. Fill it with dark brown and set the layer’s opacity to 15%. To keep your circle central hold alt and drag your marquee tool out from the center of the bunny. Then duplicate your oval layer and go to edit>transform>scale. In the top options menu reduce the height and width to 80% (this technique keeps the resized oval central). Keep repeating this technique until you have many ovals, all getting darker as they get closer to the bunny. You should get a nice vector-looking surface for the bunny to sit on.

Step 5

Now find an image of a bird of prey, and paste it into your document, positioning it above your bunny. You can cut out the bird from it’s background however you want, but I simply used the magic wand tool. Then go to layer’s blending options and apply a black color overlay. Finally to retain the detail of the eyes, hide the color overlay, create a new layer and use the lasso selection tool and paintbucket to fill in the bird’s eyes – then make the color overlay visible again.

Step 6

Now paste in your 3d render. Credit for this amazing design goes to Joe from ‘VelvetMoth’. Make sure to duplicate this layer and hide the original and we’ll need it layer.

Step 7

Now cut off the bottom of your duplicate using the lasso tool and fit it over the top of the bird’s wing. Then duplicate this layer, go to edit>transform>flip horizontal and position this duplicate over the other wing.

Step 8

Now apply a gradient overlay to each of the 3d layers. The settings for this are shown below:


Step 9

Now duplicate your original 3d render onto a layer beneath your first two 3d renders. Go to image>adjustments>brightness/contrast and reduce the brightness and up the contrast.


Step 10

Now duplicate the 3d render a LOT of times, trying to span out from the bird’s wings. Try to get smaller the further you get away from the wings. Another tip is to resize, rotate and flip the renders so that they don’t appear too uniform.

Step 11

Now select one of the 3d render layers and apply a pink color overlay, blend mode: overlay, opacity: 31.

Step 12

Now right click on your pink 3d render layer and click ‘copy layer style’. Then right click on various other layers and click ‘paste layer style’ to paste the pink overlay effect.

Step 13

Now select one of your larger shapes and apply a gradient overlay, blend mode: ‘multiply’.

Step 14

Now copy and paste this layer style onto various other layers near to it.

Step 15

Now apply color/gradient overlays to most of the shapes, leaving just a few black/white.

Step 16

Now create a new top layer called ‘oval’. Create an oval shaped selection using your marquee tool and fill it with a black-dark gray gradient. Then create a smaller selection inside the oval and hit delete. Then rotate your final shape to fit one of the bird’s wings. Finally duplicate this layer, flip it horizontal and move it to fit the other wing.

Step 17

Now reduce the oval layer’s opacities to 40% and use your lasso tool to select/delete the areas of oval that overlap some of the 3d shapes. Once you’re done deleting bring the layer opacity back to 100%.

Step 18

Now create a new layer called ‘paint lines’ and select a 1px, hard black paintbrush. Make rough sweeping strokes out from the base of your bird shape to the top of your canvas. Do this until you have multiple lines overlapping your 3d shapes and wingspan. Finally, reduce this layer’s opacity to around 50%.

Step 19

For a final background touch make your original ’3d render’ layer visible again, up the contrast to +60 and then set the layer’s blend mode to ‘multiply’. Finally, reduce this layer’s opacity to 25%.

And We’re Done!

To finish up I added some simple text in the bottom-right of my wallpaper. You can click the image below to view the full sized piece.

As always I hope that you enjoyed this tut and appreciate any comments!

Download Source File for this Tutorial

3D Planet in Photoshop


Create a Face Shattering Effect



Preparations We will need close-up image of a nice face, prefably facing front. I’m using one of Jessica Alba wallpapers in this tutorial. You will also need the Reborn Brush created by Rubina119.
Click here to download the Reborn Brushes.
All rights of these resources belong to their respective owners.




Step 1 – Setting Up Background Create a document of size 750×550 pixels.
Fill the Background layer with #000000.
Place the face at the center of the document and use Soft Eraser tool to remove the other unwanted background.




Step 2a – Drawing Face Grids Create a new document of size 20×20 pixels and create a new layer. Use Pencil tool with size 1px and color #FFFFFF, draw left and bottom border to form a “L”. Hide the Background layer and click Ctrl+A. Go to Edit > Define Pattern. Name this pattern as Grid.
Back to Jessica Alba’s document, create a new layer above the Face. Use the Paint Bucket tool and select to fill with Grid pattern




Step 2b – Drawing Face Grids Remove those grids that cross outside of the face area.
Go to Edit > Transform > Warp.
Distort the grids the way shown in the diagram.




Step 2c – Drawing Face Grids Set the opacity of the grid layer to 20%.
Right-click on the grid layer and choose Blending Options.
Activate Outer Glow and set its Blend Mode to Color Dodge, Opacity to 100%, Color to #FFFFFF, Spread to 0 and Size to 5px. Leave the rest of the settings as default.




Step 3a – Shattered Blocks Create a new layer and name it as Holes.
With Pen tool, path out several square holes according to the face grids.
Go to the Paths tab, Ctrl+left click on the work path layer created. Back to Layers tab, select the Holes layer and fill the selection with #000000.




Step 3b – Shattered Blocks Ctrl+left click on the Holes layer to load selection.
Select the Face layer and hit Ctrl+X to cut out the pixels. Then press Ctrl+V to paste and then name this new layer as Blocks.
Drag the blocks to the right with Move tool. Go to Edit > Free Transform to reduce the size slightly.




Step 3c – Shattered Blocks Duplicate the Blocks layer. Shift the lower Blocks layer 1 pixel to the left. Repeat this for 10 times and you will get some sort of extruding effect. Merge these 10 layers of duplicated Blocks and name this new merged layer as Sides. Right-click on the Sides layer and choose Blending Options. Activate Gradient Overlay and set Blend Mode to Normal, Opacity to 80%, Gradient from #000000 to #D58761 and Angle to 180. Leave the rest as default.




Step 3d – Shattered Blocks Activate Pattern Overlay and set Blend Mode to Multiply, Opacity to 100% Pattern to Metal Landscape. Leave the rest as default.
Right-click on Blocks layer and choose Blending Options. Activate Outer Glow and set Blend Mode to Color Dodge, Opacity to 75%, Color to #FFFFFF and Size to 10px. Leave the rest as default.




Step 3e – Shattered Blocks Repeat Step 3a to 3d for 2-3 more times to form more blocks floating towards the right.




Step 4 – Adding Depth to Holes Merge all the Holes layers. Right-click on the merged layer and choose Blending Options.
Activate Bevel and Emboss, set the Style to Inner Bevel, Depth to 72%, Size to 5px, Soften to 0px, Angle to 0, Altitude to 50, Highlight Mode to Screen, Highlight Color to #DCA57E, Highlight Opacity to 100%, Shadow Mode to Multiply, Shadow Color to #000000 and Shadow Opacity to 75%. Leave the rest of settings as default.




Step 5 – Adding Smoke Create a new layer below the Blocks and name it as Smoke. Set the foreground color to #FFFFFF. Load the Reborn brushes downloaded earlier and paint a few smoke of different sizes on this layer.
Right-click on the Smoke layer and choose Blending Options. Activate Outer Glow and set its Blend Mode to Linear Dodge (Add), Opacity to 75%, Color to #FFFFFF, Spread to 0px and Size to 5px. Leave the rest of settings as default.




Step 6 – Adding Dark Blocks Create a new layer and name it as Dark Blocks.
Using Pen tool, path out few more blocks along the face grid. Fill the shapes with #000000.
Set the Blend Mode of Dark Blocks layer to Soft Light.




Step 7 – Adding Light Blocks Create a new layer and name is as Light Blocks.
Similar to Step 6 but this time fill the shapes with #FFFFFF.
Set the Blend Mode of Light Blocks layer to Soft Light.




Step 8 – Adjusting Colors Now we need to smooth the face a little. Select the Face layer and go to Filter > Blur > Surface Blur. Set the Radius to 5px and Threshold to 15 levels.
Create a new Levels Adjustment Layer and key in 10, 1.25, 244.
Create a new layer and using a large Soft Brush tool with color #000000 and opacity 40%, paint some dark areas on the right to fade the blocks slightly.




Optional I merely added a barcode on her right arm to complete the design.
This is another long tutorial and I hope you will like this effect.
Click here to view the final image.

How to Make a Bangin' Woofer Embedded in Wood

In this tutorial, we'll illustrate a woofer and make a simple wood texture for the background. We'll place the speaker so that it appears to be inside the wood texture. Also, we'll create screws that appear to hold it in place. Put some good music on and lets get working!
Before we get started, let's take a look at the image we'll be creating. As always, the layered Photoshop file is available via our Psdtuts+ Plus membership. You can view the final image preview below or view a larger version here.
Create a new document that is 800 px wide and 800 px high at a resolution of 300 pixels/inch. Drag one horizontal and one vertical guide and snap them in the middle of the document. Fill the "Background" layer with 65% gray.
Get the Elliptical Marquee Tool, set style to Fixed Size and set Width and Height both to 220 px. Click anywhere on the canvas, move the cursor inside the selection, then move to the center of the page, and snap to the guides. Create a new layer and name it "Center." Fill the selection with color #1e2f29. Hit Command + D to Deselect.
We'll apply two layer styles to give this circle a hemisphere look. First apply an Inner Glow with these settings: Blend Mode of Multiply, Opacity set at 100%, Color set to black, and Size set to 25 px. Then apply a Gradient Overlay using these settings: Blend Mode set to Multiply, Gradient set at black to white, Reverse checked, with a Style of Radial, Angle set to 75 degrees, and Scale set at 150%.
Create a new layer and name it "Center Highlight." Pick white as your Foreground Color and get the Brush Tool. Single click on the areas as in the image below with 55 px, 30 px, and 10 px brushes with a Hardness of 100%. Command-click on the "Center" Layer Thumbnail to load the selection, go to Filter > Blur > Gaussian Blur and apply with a Radius of 16 px.
Create a new layer and name it "Center Ring." Make sure the selection is still active, then go to Edit > Stroke. Set the color to #2e453d, set Location to Outside, and hit OK. Apply an Outer Glow Layer Style with the following settings: Blend Mode of Multiply, Opacity set at 40%, Color set to Black, and Size set to 8 px. Then apply a Bevel and Emboss Layer Style and use these settings: Style of Inner Bevel, Direction set to Up, Size set to 7 px, Soften set to 0 px, Angle and Altitude set to 50, and Highlight Opacity set to 0%.
Create a new layer below the "Center" layer and name it "Cone." Get the Elliptical Marquee Tool. This time set the Width and Height both to 382 px. Click anywhere on the canvas, then move the cursor inside the selection. Next, move to the center of the page and snap to the guides. Fill the selection with color #425d54. Apply a Gradient Overlay Layer Style with these settings: Blend Mode set to Multiply, Opacity set at 70%, Gradient set at black to white, with a Style of Linear, and Angle set to -90 degrees.
Create a new layer above the "Cone" layer and name it "Cone Edge." Command-click the "Cone" layer, and fill the selection with white. Make sure the Elliptical Marquee Tool is still selected, move the selection 1 px right using the Right Arrow key on the keyboard, and hit Delete to clear. Deselect by hitting Command + D. Get the Eraser tool, set the Master Diameter to 215 px and Hardness to 0%. Erase the upper and lower edges of the layer with one click, as you can see in the image below. Set the "Cone Edge" Layer Opacity to 40%.
We'll do the same thing for the right edge of the cone. Command-click the "Cone" layer to load the selection. Create a new layer above the "Cone Edge" layer and give it the same name, "Cone Edge." Fill the selection with white. Get the Elliptical Marquee Tool and move the selection 1 px left using the Left Arrow key. Hit Delete to clear, then deselect. Grab the Eraser Tool and erase the upper and lower edges. Lastly, set the Layer Opacity to 40%.
Now we'll make the reflections on the cone. Create a new layer above the "Cone" layer and name it "Reflection." Get the Rectangular Marquee Tool and make a selection, as in the image below. Fill it with white, and hit Command + D to Deselect.
Go to Edit > Transform > Perspective, grab the top right handle of the Bounding Box and drag it down to the middle of the page before applying it. Go to Filter > Blur > Gaussian Blur and apply with a Radius of 25 px. Command-click the "Cone" layer to load the selection. Go to Select > Inverse and hit Delete to Clear, then set Layer Opacity at 50%.
We'll make two more reflection on the cone. First create a new layer above the "Reflection" layer and name it "Reflection" as well. Get the Rectangular Marquee Tool, select a rectangular area on the right of the cone, as in the image below, and fill with white. Note that this second rectangle is bigger than the first one. Hit Command + D to Deselect.
Go to Edit > Transform > Perspective, grab the top left handle of the Bounding Box, and drag it to the center of the page before applying it. Go to Filter > Blur > Gaussian Blur and apply with a Radius of 25 px. Command-click the "Cone" layer to load the selection. Go to Select > Inverse and hit Delete to Clear, then set the Layer Opacity at 50%.
In order to create the final reflection on the cone, make a rectangular selection in the lower part of the cone, then create a new layer named "Reflection," and fill the selection with white. Deselect by hitting Command + D. Go to Edit > Transform > Perspective, this time grab the top left or top right handle and move it to the center of the page before applying. Once more go to Filter > Blur > Gaussian Blur and apply with a Radius of 25 px. Command-click the "Cone" layer to load the selection. Go to Select > Inverse and hit Delete to Clear, then set the Layer Opacity at 50%.
Create a new layer below the "Cone" layer and name it "Plate." Get the Elliptical Marquee Tool. This time set the Width and Height both to 423 px. Click anywhere on the canvas, then move the cursor inside the selection and toward the center of the page, and snap to the guides. Fill the selection with color #48685d. Go to Filter > Noise > Add Noise, set Amount at 2%, set Distribution to Gaussian, with Monochromatic checked, and hit OK, then Deselect.
Apply a Gradient Overlay Layer Style with these settings: Blend Mode set to Multiply, Opacity at 60%, Gradient set at black to white, with a Style of Linear, Angle set to -90 degrees, and Scale set at 150%. Apply an Inner Glow and use the following settings: Blend Mode of Multiply, Opacity set at 25%, Color set to black, and Size set to 13 px.
Create a new layer above the "Background" layer and name it "Back" Get the Elliptical Marquee Tool. This time set the Width and Height both to 534 px. Click anywhere on the canvas, then move the cursor inside the selection and in the center of the page snap to the guides. Fill the selection with color #13221d and then Deselect.
Now lets tidy up our Layers Palette a little bit. There are layers with the same name and we're going to merge them. Select all "Cone Edge" layers and go to Layer > Merge Layers. Select all "Reflection" layers and merge them as well.
Create a new layer on the top of the layer stack and name it "Big Ring." Get the Elliptical Marquee Tool. This time set the Width and Height both to 474 px. Click anywhere on the canvas, then move the cursor inside the selection and toward the center of the page snap to the guides. Fill the selection with color #445852. Hit Command + D to Deselect.
Grab the Elliptical Marquee Tool, set the Width and Height both to 418 px. Click anywhere in the canvas, then move the cursor inside the selection and toward the center of the page snap to the guides. Now we'll clear the selected area by hitting Delete. Hit Command + D to Deselect.
Apply Bevel and Emboss Layer Style to "Big Ring" layer with these settings: Style set to Inner Bevel, Depth at 365%, Direction set to Up, Size set to 30 px, and Soften set to 7 px. Also, in the Shading controls set Angle and Altitude to 50 degrees, then set Gloss Contour to Cove - Deep, set Highlight Opacity at 30%, and set Shadow Opacity to 65%. We'll also apply an Inner Glow using these settings: Blend Mode set to Multiply, Opacity at 90%, Color set to black, and Size set to 7 px.
Create a new layer above the "Back" layer and name it "Dark." Grab the Elliptical Marquee Tool, and in the Tool Options set the Width and Height both to 490 px. Click anywhere in the canvas, then move the cursor inside the selection and toward the center of the page snap to the guides. Fill the selection with black and Deselect.
Create a new layer above the "Back" layer and name it "Hole." Get the Rounded Rectangle Tool, set it to Fill Pixels, and set Radius to 10 px. Next, draw a rounded rectangle, as in the image below. Make sure it is centered to the vertical guide and it is placed a few pixels above the "Dark" layer.
Go to the Layers Palette and duplicate the "Hole" layer. Hit Command + T for Free Transform mode. Move the Transformation Origin to the center of the page. If you can't grab the origin, try grabbing it with the Alt key pressed. Rotate the layer 180 degrees.
Now select both hole layers and go to Layer > Merge Layers (Command + E.) Duplicate the holes layer again. Hit Command + T and rotate the layer 90 degrees. Select both hole layers and merge them again. Duplicate the layer one more time. Hit Command + T and rotate the layer 45 degrees this time. Select the two hole layers and merge them. Name the merged layer "Holes."
Create a new layer above the "Back" layer and name it "Outer Ring." Command-click the "Back" Layer Thumbnail to load the selection. Fill the selection with color #2a3732. Now Command-click the "Holes" Layer Thumbnail to load the selection. Hide the "Holes" layer. Make sure the "Outer Ring" layer is selected in the Layers Palette. Hit Delete to clear the selected area. Deselect by hitting Command + D, and then Delete the "Holes" layer.
Apply a Bevel and Emboss Layer Style to the "Outer Ring" layer using these settings: Style set to Inner Bevel, Depth set at 1%, Direction set to Up, Size set to 1 px, Angle and Altitude set to 50 degrees. Apply a Bevel and Emboss to the "Dark" layer as well, with these settings: Style set to Inner Bevel, Depth set at 32%, Direction set to Down, Size set to 2 px, and Angle and Altitude set to 50 degrees. Also, apply a Gradient Overlay with the following settings: Blend Mode set to Normal, Opacity at 30%, Gradient set at black to white, Style of Linear, and Angle set to 50 degrees.
Create a new layer on the top of the layer stack. Name it "Screw." Grab the Elliptical Marquee Tool and set the Style to Normal. Make a selection, as in the image below, then fill the selection with 10% gray. Next, apply these Layer Styles to the "Screw" layer:
  • Gradient Overlay with these settings: Blend Mode set to Normal, Opacity at 80, Gradient set at Black to White, Reverse checked, with a Style of Radial, Angle set to 90 degrees, and Scale set at 115%. Also, drag the center of the gradient up and toward the right.
  • Inner Glow using these settings: Blend Mode of Multiply, Opacity set at 15%, Color set to Black, and Size set to 5 px.
  • Drop Shadow with these settings: Blend Mode set to Multiply, Opacity at 100%, Color set to black, Angle set to 50 degrees, Distance set to 0, and Size set to 2 px.
Create a new layer above the "Screw" and name it "Screw Highlight." Command-click the "Screw" layer Thumbnail to load the selection, and fill the selection with White. Make sure the Elliptical Marquee Tool is selected, then move the selection 1 px right and 1 px up using the Arrow keys. Hit delete to Clear and then Deselect. Also, set the Layer Opacity to 40%.
Grab the Rectangular Marquee Tool, then make a selection as shown below. Create a new layer at the top and name it "Screw Dent." Fill the selection with 10% gray. Make another rectangular selection and fill it again with 10% gray. Deselect by hitting Command + D.
Apply an Inner Shadow Layer Style to this layer and use these settings: Blend Mode set to Multiply, Opacity set at 100%, Angle set to 50 degrees, Distance set to 1 px, and Size set to 2 px. Set the "Screw Dent" layer's Blending Mode to Difference. Select "Screw," "Screw Highlight," and "Screw Dent" layers in the Layers Palette, then merge them by going to Layer > Merge Layers (Command + E). Name the merged layer "Screw."
Now duplicate the "Screw" layer and place one screw at each screw hole. You can drag them to copy while holding down the Alt key. Now we're going to merge all the layers except for the "Background" layer. Make the "Background" layer invisible. Make sure one of the visible layers is selected, go to Layer > Merge Visible. Now we can start making the wood texture.
Create a new layer above the "Background" layer and name it "Wood." Pick #bb9966 as your Foreground and #885533 as your Background Color. Fill the layer with the Foreground Color and go to Filter > Render > Fibers. Set Variance to 16 and Strength to 42 and hit OK. Then apply a Gradient Overlay Layer Style with these settings: Blend Mode set to Soft Light, Opacity at 45%, Gradient set at black to white, Reverse checked, Style set at Radial, Angle set to 75 degrees, and scale set at 150%. While the Gradient Overlay dialog is open, move the center of the gradient to the upper right corner by clicking and dragging on the page.
Now right-click on the Psdtuts+ logo at the top of this page and click Copy. Paste into Photoshop and place it as shown. Rename the layer as "PSDtuts." Make sure the "Wood" layer is selected in the Layers Palette. Hit Command + A to Select All and Command + C to copy. Go to the Channels Palette, then create a new Channel, and hit Command + V to paste the wood texture into this channel. Go to Image > Adjust > Levels and tweak the levels as shown below.
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Command-click the Channel Thumbnail to make a selection out of the white areas, then go back to the Layers Palette. Go to the "PSDtuts" layer and hit Delete to Clear the selected areas, then Deselect.
Go to the "Speaker" layer and apply a Drop Shadow Layer Style with these settings: Blend Mode set to Multiply, Opacity at 100%, Angle set to 50 degrees, Distance set to 10 px, Spread set to 3 px, and Size set to 27 px.
That Drop Shadow was the final step of our tutorial. Hope you learned something new and had fun. You can view the final image below or view a larger version here.
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